Cashbots are one of the four tiers of cogs found in Toontown. As an overview, they represent finance and money management. The Cashbot Headquarters is the home of the Cashbots and is most likely the headquarters a toon will visit when they are working on Donald's Dreamland toontasks. The head of all Cashbots is the Chief Financial Officer, which toons can battle in Cashbot HQ.
Cashbots can be identified by their cog symbol, which is light-green in color and has an United States dollar symbol on it (displayed to the right).
Cog Name | Level Range | Headshot |
---|---|---|
Short Change | 1 - 5 | |
Penny Pincher | 2 - 6 | |
Tightwad | 3 - 7 | |
Bean Counter | 4 - 8 | |
Number Cruncher | 5 - 9 | |
Money Bags | 6 - 10 | |
Loan Shark | 7 - 11 | |
Robber Baron | 8 - 12 |
Street | Playground | Percentage Found |
---|---|---|
Punchline Place | Toontown Central | 40% |
Silly Street | Toontown Central | 25% |
Loopy Lane | Toontown Central | 10% |
Seaweed Street | Donald's Dock | 90% |
Lighthouse Lane | Donald's Dock | 10% |
Oak Street | Daisy Gardens | 5% |
Elm Street | Daisy Gardens | 10% |
Alto Avenue | Minnie's Melodyland | 50% |
Baritone Boulevard | Minnie's Melodyland | 90% |
Sleet Street | The Brrrgh | 30% |
Polar Place | The Brrrgh | 5% |
Lullaby Lane | Donald's Dreamland | 25% |
Pajama Place | Donald's Dreamland | 85% |
Cashbot Headquarters | 100% |
Cashbot Headquarters, or often referred to as Cashbot HQ, is the base of all Cashbot operations. It is located at the end of Pajama Place in Donald's Dreamland. Within the headquarters, spread across the Trainyard, there are three elevators that lead to three different types of cog mints. Additionally, on the opposite side of the headquarters is the Cashbot Vault.
Caution! When navigating the Trainyard, the main area in the headquarters, watch out for trains when crossing the tracks, they will run you over! This will deduct 10 laff points. Pesky cogs!
Cashbot Mints are facilities of the headquarters. There are two types of mints: Coin Mint and Bullion Mint. The shortest and easiest mint is the Coin Mint while the longest and hardest mint is the Bullion Mint. Elevators to enter the mints are spread across the train yard, the Coin Mint being the closest elevator to the entrance of the headquarters. However, toons can form boarding groups with others toon to take on a mint of their chosing.
Mint | Cogbucks Earned | Gag XP Multiplier |
---|---|---|
Coin Mint | 702-807 | 3x |
Bullion Mint | 1674-1842 | 4x |
The cogs in each mint range from level 10 to level 11, and the Mint Auditor being the boss. The lowest cog type found in a cog mint is a Money Bags. The purpose of completing cog mints is to collect cogbucks to earn a promotion on a Cashbot suit. Click here to learn how to build a Cashbot suit.
Everytime a toon goes into a mint, most likely the floor plan will be different. It is not always the same layout like a Sellbot Factory. There are 20 different types of floor plans per mint, each consisting of a different number and a unique combination of cogs and obstacles. In order to get to the next room, toons must overcome these obstacles or defeat the cogs that are in the way.
Room / Obstacle | Description |
---|---|
Paint Mixer Room | Toons must jump onto three separate moving platforms to cross, without falling into the paint. Falling into the paint will deduct 8 laff points. |
Lava Room | Toons must jump across three platforms floating on the lava surface. These platforms sink once a toon jumps on them. Falling into the lava will deduct 8 laff points. |
Spinning Gears | Toons must hop on a tower of rotating gears to climb over the wall blocking the hallway to the next room. |
Stompers | There are stomper rooms scattered around the mint. Toons must run under them before getting crushed. Getting stomped will deduct 8 laff points. |
Giant Stomper | The giant stomper covers the entire room. Toons must avoid this stomper by jumping into the holes in the ground. Tip: there are restock barrels in this room! |
Diamond Room | Sometimes called the Doom Room, this room is in the shape of a diamond. There are 4 groups of cogs to battle, in each corner of the diamond. One battle can be skipped, but typically toons want to complete all four battles. |
Ledge Room | This room consists of 4 cog battles. The second battle can be skipped by running to the left into the shortcut instead of entering that battle. The final battle is up a small set of stairs that leads to the top of a ledge. Tip: there is a restock barrel and a healing barrel straight ahead after the first battle in this room. |
Goon Rooms | Goons are a commonplace in cog mints. Empty rooms will be filled with goons and toons must run through avoiding them. Toons can stomp on a goons head to shut them down for a short period of time. Getting caught in a goons' light will deduct 10 laff points. |
Skelecog Rooms | There are two square shaped rooms that only consist of four level 11 skelecogs. Toons must battle these cogs in order to proceed through the mint. |
Time Obstacle Course | Toons have 120 seconds to complete an obstacle course involving jumping on a giant spinning gear, jumping across small ledges, and avoiding a stomper. If a toon does not successfully complete this obstacle, they will be deducted 20 laff and given an easy way to reach the end. |
Wondering what types of floor plans you might encounter? Refer to the following links: Coin Mint, Dollar Mint, and Bullion Mint.
The Chief Financial Officer, with the nickname C.F.O., is the overseer of the Cashbots. He resides within the Cashbot Vault in Cashbot HQ.
After successfully building a Cashbot suit disguise and earning a promotion, a toon can fight the C.F.O. To enter the C.F.O. battle, a toon must enter the Cashbot Vault through the giant double doors across the headquarters (shown below).
A toon can enter this battle with a maximum of 7 other toons. Once everyone has gone up the elevator, an orange monkey named Mata Hairy will be there. Mata Hairy tries to sneak into the vault but is caught instantly by the C.F.O. himself! From there, the toons will have to fight a wave of Cashbots before fighting the C.F.O. The final battle against the C.F.O. consists of stomping goons and using giant magnet cranes to throw those goons and provided safes at the C.F.O.'s head. Be careful, the goons light deals more damage as the C.F.O. takes more damage. Upon defeat, toons will celebrate and be rewared with a SpeedChat unite!
To fight the C.F.O., a toon must build a Cashbot suit disguise and be ready for a promotion. There are 12 total cog suit parts to collect. To get all of these parts, a toon must complete toontasks in Donald's Dreamland. There are a total of 12 required toontasks, some involving specific toon NPCs and some involving randomized tasks.
Ranking up a cog suit works similarly to how cog levels work. A toon starts out as a level 1 Short Change. As a toon continues to defeat the C.F.O., their cog suit will continue to level up. For example, to a level 2 Short Change after defeating one C.F.O. Would if a toon is currently a level 5 Short Change, there is no level 6 Short Change to promote to! Good point! A toon's cog suit will then upgrade to a level 2 Penny Pincher.
After defeating the C.F.O. and leveling up a suit, a promotion will need to be earned each time. To earn a promotion, a toon needs to collect a certain amount of cogbucks. The higher level suit, the more cogbucks needed. Cogbucks can be collected by defeating Cashbots. Cogbucks will be rewarded at the end of a battle in the same way gag experience is earned. The most efficient way to earn cogbucks is by completing Cashbot Mints.
What happens once a toon reaches a level 12 Robber Baron suit? A toon can continue to rank up their suit until they reach level 50, the maxed level. After advancing to level 13, a toon will have teleport access to Cashbot HQ. Upon reaching level 50, a toon will no longer need to collect cogbucks to fight the C.F.O. As a toon reaches level 15, 20, 30, 40, and 50, they receive a laff point as a reward!
To view cog suit information, go to the Cog Disguise page by clicking the tab in the Shticker Book.
A Unite is a one time use reward given by defeating the C.F.O. Mata Hairy will give out a random unite after each victory. Unites are able either to restock gags, heal laff points, or give out jellybeans. They can only reach toons within a short radius of the toon using the unite phrase. Unites are used the same way SpeedChat phrases are used. A toon can go into their SpeedChat menu and hover over the 'Unite!' tab to use what they have at any time. To use a unite, click on a unite in the SpeedChat menu as if to use a SpeedChat phrase.