Lawbots are one of the four tiers of cogs found in Toontown. This group represents law enforcement and federal law operations. The Lawbot Headquarters is the home of the Lawbots. The boss of all Lawbots is the Chief Justice, which toons can battle in Lawbot HQ.
Lawbots can be identified by their cog symbol, which is light-blue in color and has a gavel symbol on it (displayed to the right). Lawbots are also the only cog type that wears a bow tie.
Cog Name | Level Range | Headshot |
---|---|---|
Bottom Feeder | 1 - 5 | |
Bloodsucker | 2 - 6 | |
Double Talker | 3 - 7 | |
Ambulance Chaser | 4 - 8 | |
Back Stabber | 5 - 9 | |
Spin Doctor | 6 - 10 | |
Legal Eagle | 7 - 11 | |
Big Wig | 8 - 12 |
Street | Playground | Percentage Found |
---|---|---|
Punchline Place | Toontown Central | 10% |
Silly Street | Toontown Central | 25% |
Loopy Lane | Toontown Central | 70% |
Barnacle Boulevard | Donald's Dock | 10% |
Lighthouse Lane | Donald's Dock | 40% |
Oak Street | Daisy Gardens | 5% |
Elm Street | Daisy Gardens | 20% |
Maple Street | Daisy Gardens | 70% |
Tenor Terrace | Minnie's Melodyland | 50% |
Sleet Street | The Brrrgh | 20% |
Walrus Way | The Brrrgh | 10% |
Polar Place | The Brrrgh | 85% |
Lullaby Lane | Donald's Dreamland | 25% |
Pajama Place | Donald's Dreamland | 5% |
Lawbot Headquarters | 100% |
Lawbot Headquarters, or often referred to as Lawbot HQ, is the base of all Lawbot operations. It is located at the end of Polar Place in The Brrrgh. Upon entering the headquarters, there is wide open area called the Courtyard. Accessible within the Courtyard are two facilities. The Lawbot Courthouse is to the left and the District Attorney's Offices are to the right.
The District Attorney Office is a facility located in Lawbot Headquarters. The entrance is the giant doors on the right side of the Lawbot Courtyard (shown below).
There are two different tiers of offices a toon can enter: the Junior Wing and the Senior Wing. The shortest and easiest office is the Junior Wing while the longest and hardest office is the Senior Wing. Toons can find the elevators to these offices through those giant doors shown above. However, toons can form boarding groups with others toon to take on an office of their chosing.
Wing | Jury Notices Earned | Multiplier |
---|---|---|
Junior Wing | 781-889 | 3x |
Senior Wing | 1854-2082 | 4x |
The cogs in each office range from level 10 to level 11, and the Office Clerk is the boss. The cogs a toon will find in an office are Spin Doctors (although rare), Legal Eagles, and Big Wigs. The purpose of completing DA offices is to collect jury notices to earn a promotion on a Lawbot suit. Click here to learn how to build a Lawbot suit.
In any office, a toon can encounter one or more of four different puzzles. When reaching a puzzle room, there will always be two puzzles in the same room. When a puzzle is complete, one of the two locks will unlock on the door toons need to open. When both puzzles are solved, the door can be opened and toons can continue through the office. If a toon steps on a red skull in a puzzle, Red Skelecogs, also known as Virtual Skeelcogs, will be projected and will attack the toons. Once toons defeat those cogs, the puzzle will be marked as complete. Note, no gag experience or jury notices will be awarded in Virtual Skelecog battles.
Puzzle | Description |
---|---|
Avoid the Skulls | On a 7x7 board, each tile is either a small square, skull, or nothing. Every few seconds the board is updated. The small square tiles will turn into skulls upon update. The goal is to reach the other side of the board without touching a skulls. |
Skull Finder | This puzzle is similar to Minesweeper. On a 7x7 board, each tile is a square hidding either a skull or a number. Stepping on the tile reveals its content. Each tile with a number tells how many touching tiles contain skulls. The goal is to create a safe path to the other side of the board. |
Drag 3 in a Row | On a 6x6 board, there are 12 colored tiles: four green triangles, four blue rhombus', and four red x's. A tile can be moved by stepping on it and walking. The goal is to match three of the same colored tiles in a row until all tiles are gone. Upon a 3 tile match, that color will disappear. |
Matching | On a 6x6 board, there is a random assortment of green triangle tiles or red square tiles. Stepping on a tile changes the color (red to green or green to red). The goals is to make the entire board the same color, red or green. |
In some rooms, giant goons will patrol. While it is possible to disable these goons, it is easier to just avoid their patrol light. Additionally, camera searchlights are also positioned around the offices and will move around in a random pattern. If detected, a toon will loose 8 laff points. Stompers can also be found throughout an office, which will deduct 10 laff points if a toon gets squished. Obstacles are randomized through the office floors.
The Chief Justice, otherwise known as the C.J., is the boss of the Lawbots. He lives in the Lawbot Courthouse in Lawbot HQ.
Once a toon has a Lawbot suit disguise and has earned a promotion, they can fight the C.J. To access the C.J. battle, a toon must enter the Lawbot Courthouse through the giant marbled doors on the left side of the courtyard (shown below).
A toon can enter this battle with a maximum of 7 other toons. Once all participating toons have gone up the elevator, toons will be greeted by the not-so-friendly C.J. and a fellow toon on trial. Toons will fight waves of cogs that are level 8 and above. In the next round, toons are faced with cannons and 12 jury seats. The goal is to fill up as many jury seats as possible with NPC toons. Each toon will have 70 seconds to do so. Be aware! Cogs are trying to fill up jury seats too! In the final round, toons must throw evidence on their side of a giant scale, with the goal of weighing the pan to the bottom. Toons receive evidence from the toon on trial. There is a line of cogs throwing their own evidence in the pan on their side of the scale or throwing evidence at toons. Toons can stun these cogs for a short period of time by throwing evidence at them. If all cogs are stunned at once, toons get a 10 point laff boost and 2x evidence weight for 20 seconds! If toons fail to put enough evidence in their pan, the cogs win and all toons will go sad. If toons successfully throw enough evidence in their pan, the C.J. will be upset and toons will be rewarded a cog summon.
To fight the Chief Justice, a toon must build a Lawbot suit disguise and be ready for a promotion. There are 14 total cog suit parts to collect. To get all of these parts, a toon must first complete all toontasks in Donald's Dreamland, including building a Cashbot disguise. Then, toons must complete toontasks given by Professor Flake, one task for each of the 14 cog disguise parts.
Tasks given by Professor Flake to obtain Lawbot cog parts require toons to recover an External Temperature Sensor from the cogs on each street in Toontown.
Ranking up a cog suit works similarly to how cog levels work. A toon starts out as a level 1 Bottom Feeder. As a toon continues to defeat the Chief Justice, their cog suit will continue to level up. For example, to a level 2 Bottom Feeder after defeating one Chief Justice. Would if a toon is currently a level 5 Bottom Feeder, there is no level 6 Bottom Feeder to promote to! Good point! A toon's cog suit will then upgrade to a level 2 Bloodsucker.
After defeating the Chief Justice and leveling up a suit, a promotion will need to be earned each time. To earn a promotion, a toon needs to collect a certain amount of jury notices. The higher level suit, the more jury notices needed. Jury notices can be collected by defeating Lawbots. Jury notices will be rewarded at the end of a battle in the same way gag experience is earned. The most efficient way to earn jury notices is by completing Lawbot District Attorney Offices.
What happens once a toon reaches a level 12 Big Wig suit? A toon can continue to rank up their suit until they reach level 50, the maxed level. After advancing to level 13, a toon will have teleport access to Lawbot HQ. Upon reaching level 50, a toon will no longer need to collect jury notices to fight the Chief Justice. As a toon reaches level 15, 20, 30, 40, and 50, they receive a laff point as a reward!
To view cog suit information, go to the Cog Disguise page by clicking the tab in the Shticker Book.
A cog summon is a one time use reward received after defeating the Chief Justice. There are three different types of cogs summons a toon might get: summon a cog, summon a cog building, or summon a cog invasion. All toons in the battle will usually get the same type of summon, depending on the summons a toon already has. A summon can be used by going to the Shticker book in the cog gallery page and then clicking on the summon icon next to a cog. The window shown below will appear.
A cog summon is the most common type of summon a toon can get. When used, it summons the chosen cog to a nearby area on the current street a toon is located. If a cog level does not match the street level, it will match the level the closest it can to the street level. For example, a Mr. Hollywood would be level 8 in Toontown Central.
A building summon is obtained if a toon has a cog summon of that same cog already. When used, it summons a cog building of the that cogs' type. Usually that cog is on the first level of that building but the rest of the building is full of the cog type. For example, a Tightwad cog building summon will create a Cashbot building full of Cashbots. The tier level of the cog will affect how many stories a summoned building will be.
An invasion summon is rewarded when a toon has both a cog summon and building summon of that cog already. When used, it will start an invasion in the current district a toon is located. All toons in that same district will experience the summoned cog invasion. If the district is a 'safe from invasions' district, the summon will not work.